News

Dissertation coverage

Museum of Memory dedicated to victims of state violence wins prize in Nicaragua”, The Art Newspaper, 2020. 

Museo sobre víctimas de las protestas contra Ortega gana premio en Nicaragua”, EFE, 2020.

“Protecting the most vulnerable: What it takes to make a case under the US asylum system”, San Diego Union Tribune, 2020. 

El Museo de la Memoria contra la Impunidad que rinde homenaje a las víctimas del régimen de Daniel Ortega”, Univision, 2019

Nicaragua: “Madres de Abril” abren Museo de la Memoria”, Deutsche Welle, 2019.

Un museo por la memoria y contra la impunidad en Nicaragua”, El País, 2019.

Inauguran el Museo de la Memoria contra la Impunidad “AMA y No Olvida” en Managua”, CNN,2019.

Inauguran en Nicaragua museo memoria sobre víctimas de protesta contra Ortega”, EFE, 2019.

Interviews & work reviews

Ruberg, Bonnie. 2020. “Making Games about Queer Women of Color by Queer Women of Color”, Tonia B****** + Emilia Yang, The Queer Games Avant-Garde: LGBTQ Video Game Makers and the Future of Interactive Media. Duke University Press p.153-162.

Arkee, Donna. 2019. “w3 wi11 ov3rf10w ur cistem g4t3s: The Hackers of Resistance.” American Quarterly 71.1: 287-294.

Valley, Lauren. 2018. Electric Women, “Time to Escalate”.

Dambrot, Shana Nys. 2017. “Animating the Archives: The Woman’s Building,” Art and Cake.

Muchnic, Suzanne. 2017. “Wondering Women: ‘Animating the Archives’ Channeled the Energy of Feminist Activity in L.A. from 1975 to 1991”, Artnews

Ohanesian, Liz. 2017. “Young Creatives Are Using Games to Take on Issues Like Racism and the Refugee Crisis”, LAWeekly.

Jones, Kevin. 2017. “#Time2Escalate: Interactive Game Shows How Activism Requires Collaboration,” KQED Arts

Unbordered Imaginaries: Engagements Across the US/Mexico Border”, Civic Imagination Project“. Annenberg School of Journalism and Communications, USC, Los Angeles, 2017.

Young Creatives Are Using Games to Take on Issues Like Racism and the Refugee Crisis”, LAWeekly, 2017.

Political Memories and Imaginative Futures Through Playful Methodologies”, Information Studies Colloquium UCLA, 2017.

ThinkIndie: Games and Politics: Where Do We Stand?, Indiecade Festival Panel, 2017.

 

 

#Time2Escalate: Interactive Game Shows How Activism Requires Collaboration,” KQED. 2017

Poema Colectivo: Revolución or becoming the structure” HTWW, Held Together with water, Le Commun, Geneva, Switzerland (2017).

La Cultura del Sandinismo in Nicaragua – Teorías y Testimonios“, H-Soz- i- Kult, Communication and subject information for the history sciences, 2017

Marias Clandestinas, Shared Futures: Practices And Methods For Participatory Speculative Design, Converge: Disciplinarities and Digital Scholarship, 2017.

Mapping Oppression in women game players, creators, and characters” Panel, South Bay Conference on Gender: Gender in Video Games, 2017

“Downtown Browns: Diversifying Interactive Media and Mapping Oppression”, Queerness and Games Conference as part of the Queer Game Creation Post-Mortems panel, 2017.

Generation Revolution, Film Screening discussion.

Watch: Downtown Browns,” Mask Magazine. 2016.

Downtown Browns,” USC Games. 2016.

“Choose-Your-Own-Adventure Videos Spotlight Women of Color” , Vice The Creators Project. December, 2016.

Additivist cookboook launched, December 2016.

FOUR HARD TRUTHS ABOUT FAKE NEWS, Alexandra Juhaz in collaboration with “Activism and Digital Culture” class, Professor Tara McPherson. November, 2016.

PATA, BETA, META Cartographies collective exhibition. November, 2016.

Downtown Browns. A creators’ profile by Eko. Interview. November, 2016.

By Any Media Necessary (Part Six): To Trump Trump’s Wall (and Hate)“, Henry Jenkins Blog.

Magic Circles of Life” IndieCade Gaming For Everyone Pavilion sponsored by Intel, 2016.

“Subjected to Play: Locating the Subject in the Promise of Play” Panel, First Forum Conference by USC SCA Critical Studies 2016

“Salon on Media Activism with LA hactivists/gamers and Geert Lovink”, Digital Humanities Claremont College, 2016

To Trump Trump’s wall. Designing a framework for participatory, co-creative media and political design practice ” HASTAC 2016. Impact: Variation, Innovation, Action, Arizona, USA (2016).

“Dialogue with digital creators of Mexico and Central America. Cyberculture, politics and intellectual property rights”, Cultural Transduction Conference, Colombia (2016).